Looking at this write up makes me wonder if it’s rather UE4 not being optimized for Gear VR yet rather than anything else: Creating Escape Velocity for Samsung Gear VR: A Postmortem - Unreal Engine
Looking at this write up makes me wonder if it’s rather UE4 not being optimized for Gear VR yet rather than anything else: Creating Escape Velocity for Samsung Gear VR: A Postmortem - Unreal Engine