Here is today’s test: https://drive.google.com/open?id=0BwE6dxM0O2PsYmRLSkdXQjJha00
I chopped up my level into 50 pieces. It helped with tris count (below 200k all the time) and still low on drawcalls. However, fps is still 58 and render time is 17-18ms (I think it’s all on CPU).
In the General project settings I set Fixed fps and set fps to 62 (some folks said they were able to get 60 fps by setting fixed fps option). Needless to say it had no effect.
So besides unable to reach 60 fps either in the empty scene or it all scenes I linked you, there is constant 17-18 ms render time drain when nothing is even being rendered or computed (empty scene!).
I am using 4.11.1