[Gear VR] Instanced Static Meshes are broken on Gear VR and streaming levels

In the editor everything looked good on my end as well. So I’m not sure. :confused:

World Composition is if you’re using tiled landscapes. If you’re just loading and unloading levels with static meshes level streaming is fine and doesn’t need to have WC enabled.

Only tested with GearVR. GoogleVR was disabled in the project you attached.