I got the same error in the similar situation.
In my case, FSM is not running in server.
My FSM is created in one actor’s blue print. and it Launched in the “Event BeginPlay” node. and after running some seconds or minutes; It will log “LogGC FSM: Error: Object xxx is not running FSMs” just like eanticev 's report. The actor is still in the map, and running fine, but the FSM in it seens be destoried. I tried to trace the bug in the source code. It seems there is something wrong with the FSM’s garbage collection.
Waiting for help… I can’t keep going with my work until this bug is fixed. so sad…
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