GC FSM - Event-driven, hierarchical finite state machines in blueprint

I am really sorry, but using this plugin requires previous knowledge of what a Finite State Machine is. It’s really hard for me to explain how the plugin works if the basic concepts are not well understood. The two links I already posted in a reply to your post on the marketplace contain brief introductions that you should definitely read. I have an example project on my website to show how to use the plugin in a game, but you need to buy the plugin first to use it. Although I may prepare a very basic tutorial about FSMs in general, you may have to wait a little, since it would take me a lot of time and at the moment I am working on fixing issues and implementing the new features for the next release.