Hey GC, first of all, I’ve been loving the ability to rewrite my AI logic using this plugin, but I’m coming across a bizarre issue: when running in editor, everything works fine, but when I attempt to run in standalone, the FSM never activates. On BeginPlay, it’s set to use LaunchFSM to trigger my actor’s first state, but it never actually executes that command. I tried placing a print after the LaunchFSM function in the actor BP just to see if the print would fire after the LaunchFSM function when played in standalone. The print message never fires, meaning that the BP gets stuck in the middle of executing the LaunchFSM function, or something. Any ideas on what might be the issue?