Hi @DsyD ,
Thanks for your suggestion
However, that would not be very convenient as we will adding Event pins to the OpenedFSM.
As you can see in the first screenshot I’ve attached, we already have an additional “End Match” pin that leads to a FSM Stop node.
That would force us to add an “End Match” pin to every Opened State (Battle, Call, Map, Alert), and do the same every time we will add a pin to the global OpenedFSM.
This is not very maintainable, I’m afraid!