GC FSM - Event-driven, hierarchical finite state machines in blueprint

Hi there,

We’re having an issue in a COOKED 4.24 build.
4.24 Cooked Build.
After a few seconds the build crashes.
What can we do to help debug / fix this?


  
 Assertion failed: !IsUnreachable() [File:D:/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp] [Line: 1750] GCFSMRootState /Game/Codename/Maps/Menu/Menu_Home_BP.Menu_Home_BP:PersistentLevel.BP_Char_Slate_C_2147482413.BP_CharacterGlow_Component.GCFSMRootState_2147482397 Function: '/Script/GCFSM.GCFSMState:OnTick'Codename!AssertFailedImplV() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:105] Codename!FDebug::CheckVerifyFailedImpl() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:455] Codename!DispatchCheckVerify<void,<lambda_7a7891a52445f6ae2f3f856d3ad505aa> >() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:167] Codename!UObject::ProcessEvent() [D:\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1750] Codename!UGCFSMState::Tick() [D:\builds\424\cpg\gf-testing-deploy-424\Plugins\GCFSM\Source\Runtime\Classes\GCFSMState.h:112] Codename!UGCFSMState::PrivateTick() [D:\builds\424\cpg\gf-testing-deploy-424\Plugins\GCFSM\Source\Runtime\Private\GCFSMState.cpp:125] Codename!FTickableGameObject::TickObjects() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\Tickable.cpp:139] Codename!UWorld::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1622] Codename!UGameEngine::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1666] Codename!FEngineLoop::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4485] Codename!GuardedMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:173] Codename!GuardedMainWrapper() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:134] Codename!WinMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:263] Codename!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll 

Assertion failed: !IsUnreachable() [File:/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp] [Line: 1750] GCFSMRootState /Game/Codename/Maps/Menu/Menu_Home_BP.Menu_Home_BP:PersistentLevel.BP_Char_Slate_C_2147482413.BP_CharacterGlow_Component.GCFSMRootState_2147482397 Function: '/Script/GCFSM.GCFSMState:OnTick’Codename!AssertFailedImplV() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:105] Codename!FDebug::CheckVerifyFailedImpl() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:455] Codename!DispatchCheckVerify<void,<lambda_7a7891a52445f6ae2f3f856d3ad505aa> >() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:167] Codename!UObject::ProcessEvent() [D:\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1750] Codename!UGCFSMState::Tick() [D:\builds\424\cpg\gf-testing-deploy-424\Plugins\GCFSM\Source\Runtime\Classes\GCFSMState.h:112] Codename!UGCFSMState::PrivateTick() [D:\builds\424\cpg\gf-testing-deploy-424\Plugins\GCFSM\Source\Runtime\Private\GCFSMState.cpp:125] Codename!FTickableGameObject::TickObjects() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\Tickable.cpp:139] Codename!UWorld::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1622] Codename!UGameEngine::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1666] Codename!FEngineLoop::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4485] Codename!GuardedMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:173] Codename!GuardedMainWrapper() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:134] Codename!WinMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:263] Codename!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll