it really depends on your code.
what are those t2d doing?
by that “is ready for finish destroy false” gives me the idea that the texture might still be in a state waiting for something.
do you use them to draw? there’s a function to finish a drawing after starting one i cant remember the name. i think it’s " end draw" and it exists on the drawing “context” object. Begin Draw Canvas to Render Target | Unreal Engine 5.2 Documentation?
are you keeping references to the texture? do you pass them around?
are you using cpp or bp?