Just wondering how you managed to get this to work. I’ve tried setting it up slightly differently using a CustomTexture instead of post-process, but I keep getting X3003 errors and its not working
(truth be told, I have no idea what I’m doing in HLSL, so if you can shed some light on how to make this work with a texture, I’d be super happy)
Also: no copy-paste functionality working in the texture editor?