EngineTest is a project available to people that have Epic Perforce access.
If you have complied, cooked, and staged a game project (using .pak files) for Win64, you can run Gauntlet on the project using the following commandline:
RunUAT RunUnreal -Project=MyGame -Platform=Win64 -Configuration=Development -Build=local -ClientExecCmds=“Automation RunTests Filter:Project+Filter:System;Quit”
This will run all automation tests in the “System” group and in the “Project” group. If you want to run a specific test, change the “Filter:Project+Filter:System” to the name of a test or the name of an automation test group. You can run multiple groups by placing a ‘+’ sign between them (with no spaces), like so:
RunUAT RunUnreal -Project=MyGame -Platform=Win64 -Configuration=Development -Build=local -ClientExecCmds=“Automation RunTests System.Core.Math+System.Core.String;Quit”
You can run the Test or Shipping build of a game by changing the -Configuration= argument to -Configuration=Test or -Configuration=Shipping.