GatherTextFromAssets commandlet never matches anything

I’m experiencing the same problems on a Windows 10 PC, any insights? I’ve hacked together a C++ class with the NSLOCTEXT macro, and Gather from Text Files found that fine; however, Gather from Packages does not find the Blueprint variables (text render object, actual text variable, as well as UMG button with tooltip text and a UI text element) I’ve created on a test pawn and test blueprint widget. It reports finding .uasset files, but warns it cannot find anything that matches include/exclude criteria. However, I removed all exclude criteria and the only include criteria is Content/* in the localization dashboard. Any help would be greatly appreciated.