GatherText grabbing editor data

Hi Jamie,

(I’m on 4.11)

I’ve seen a lot of those annoying ShowPinForProperties.PropertyTooltip myself, so I’ve tested/debugged a small example, and I noticed they clean up when I “force load” the assets during the gathering (MustLoadForGather stuff in UGatherTextFromAssetsCommandlet::Main)

Alternatively, re-saving a particular asset also seems to work, so to summarize:

  • No force load, asset left as-is (kind of old, I guess) => bad
  • Force load => good
  • No force load but asset re-saved => bad

I must admit the MustLoadForGather rules (VER_UE4_PACKAGE_REQUIRES_LOCALIZATION_GATHER_FLAGGING stuff…) look a bit complicated - are there known bugs? Do I have another option than… re-saving all assets??

Thanks,