Gate Not Working

Hey, I’m having a bit of a problem with my gate system for interactable items.
I have a line trace in the player blueprint which communicates via boolean variables which works fine. Inside the Interactable, I have a branch that opens and closes the gate and an input event that enters it but it’s not opening for me.


(Ignore all the nodes from my interaction to the gate I was just testing each one)

Is not opening? What is selected at the branch: True or False? Did you check that?

Yes, there is a true input to the branch but I believe that the blueprint is not consuming input from the EnhancedInput system, but not sure if there is a workaround for this I might have to look more into BPInterfaces