Hi everyone,
I’m trying to set up a target lock system with a fixed camera in the GASP plugin. And Character should move around the Target with LockOnTarget. Unfortunately, the animation selection in StrafeMode is still based on the camera. As a result, the wrong animations are used when the character isn’t positioned between the camera and the target.
I’ve tried a lot of things already, but I can’t seem to make any progress. Does anyone have an idea where or what I need to change?
Youtube Video showing my Problem
I’m using this with Event Tick in the CBP_SandboxCharacter
And this in the Animation Blueprint under Update_TargetRotation
Thanks