GASP - First Person Camera Not Sticking To Head Socket During Animation

Hey, everyone!

I have a question regarding the camera in Unreal Engine 5.5 not sticking to the head socket during montages. I’m using the Game Animation Sample Project with a “true first person” setup.

Here’s a short video of the issue, you can see it happening during the vaulting and climbing animations. Other than that, it really works great! But this has been really bugging me for days and I’ve looked everywhere, not finding the answer :frowning:

Video:

Spring Arm (Parent of Camera) Details:

Camera Details:

Thank you so much in advance!

David