Hi guys, I am developing a tactical rpg and I want to use the combination of the GAS and the new Enhanced Input System. The problem I have is that whenever I try to possess other character my GAS system stops working. On top of that my setup only works if I am writing the function on the BeginPlay. Is there anyway to setup the gas/input to work properly OnPossess and when I change characters? Thanks!
Add the mapping context where I commented “here”
void APlayerCharacter::PossessedBy(AController* NewController)
{
// here
}
You can switch the name of the player character.
Hope this helps ![]()
Thanks for the response, but it doesnt work. The problem is not with the Enhanced Input System but with the GAS, if I try to print something on screen it works if it is not a gameplay ability, I tried that before.
