I’ve recently run into this issue with a GameplayCue as well, in UE 5.1.1. Hopefully someone out there has found a solution. My first thought was to try throwing a Do Once node in, but that had no effect.
I’ve recently run into this issue with a GameplayCue as well, in UE 5.1.1. Hopefully someone out there has found a solution. My first thought was to try throwing a Do Once node in, but that had no effect.