GAS Default Starting Data Setup

Thanks for the reply

Below shows details panel for characters GAS component , to the right i have given its default starting data as my table.

My very simple attribute class declaration

// Uses macros from AttributeSet.h
#define ATTRIBUTE_ACCESSORS(ClassName, PropertyName) \
	GAMEPLAYATTRIBUTE_PROPERTY_GETTER(ClassName, PropertyName) \
	GAMEPLAYATTRIBUTE_VALUE_GETTER(PropertyName) \
	GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \
	GAMEPLAYATTRIBUTE_VALUE_INITTER(PropertyName)  



class UC_CharAttributeSet : public UAttributeSet
{
	GENERATED_BODY()

friend AC_GasCharacterBase;
	
protected:
	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "CharAttribute")
	FGameplayAttributeData Health;
	ATTRIBUTE_ACCESSORS(UC_CharAttributeSet, Health)

	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "CharAttribute")
	FGameplayAttributeData WalkSpeed;
	ATTRIBUTE_ACCESSORS(UC_CharAttributeSet, WalkSpeed)

	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "CharAttribute")
	FGameplayAttributeData JumpCoef;
	ATTRIBUTE_ACCESSORS(UC_CharAttributeSet, JumpCoef)

};

below is my character cpp code

AC_GasCharacterBase::AC_GasCharacterBase()
{
 	// Set this character to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

	mvo_pGasComp = CreateDefaultSubobject<UAbilitySystemComponent>(TEXT("CharGasComponent"));

}

// Called when the game starts or when spawned
void AC_GasCharacterBase::BeginPlay()
{
	Super::BeginPlay();

	//Initializes the attribute set using a data table.
	verifyf(IsValid(mvo_pGasComp), TEXT("Invalid gas comp"));
	//initlaise attribute pointer, hopefully this should be populated with data from my table 
	mvo_pCharAttrSpec = mvo_pGasComp->GetSet<UC_CharAttributeSet>();

	verifyf(IsValid(mvo_pCharAttrSpec), TEXT("Invalid gas attributes"));
}

// Called every frame
void AC_GasCharacterBase::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
	mfo_DisplayAttributes();

}

And below is my data table

Thanks again