Also, the ApplyGameplayEffectSpecToOwner() function returns a FActiveGameplayEffectHandle that has a function called WasSuccessfullyApplied() to check if it was properly applied, and it has returned true. :S
Also, the ApplyGameplayEffectSpecToOwner() function returns a FActiveGameplayEffectHandle that has a function called WasSuccessfullyApplied() to check if it was properly applied, and it has returned true. :S