Thanks guys!
This game has been well outside my comfort zone as far as art style goes. It’s been really interesting balancing the light RTS gameplay (and making the AI play well). Assuming it gets Greenlit then it’ll be interesting to see how the final push on multiplayer goes (it works at the moment but I have added a few features since I last checked, and I haven’t tested it over a proper, laggy network connection).
I made a new video where I describe the basics of the game (only briefly):
https://www…com/watch?v=k-KCfRa1Kxw