I guess I can run some tests to see if that is a more reliable way of checking destruction than the null check. I would very much like to hear from someone at UE4 if the documentation is just outdated and you don’t check for null ptr anymore.
I guess I can run some tests to see if that is a more reliable way of checking destruction than the null check. I would very much like to hear from someone at UE4 if the documentation is just outdated and you don’t check for null ptr anymore.