GameThreadWaitForTask --> What task is waiting for?

Hi @3dRaven

All the audio files I’m using are in .WAV format. They are usually very small. Less than 100 Kb
The sounds usually last half a second or less.

Do you recommend that I use another specific type of format?


I think that’s because of the map changed (Return to the main munu).
When I leave the game this happens.


This is the trace after compiling shaders. I see everything more or less the same as before.


I take a look at it.


All moving actor meshes are set to Movable:

SceneComponent->SetMobility( EComponentMobility::Type::Movable );


What is move 2.0?


Neither F5 nor Alt+F8 works… the keyboard shortcuts must be broken.

However, I see everything green except for some particle systems that are red.

Weapons have some translucent and emissive materials as well.

The only thing that is not there are the particle systems that are spawned when the game starts and the pawns. This occurs at the beginning of the trace. After this they are disabled until they are needed.


Thanks for the help @3dRaven