Gamespark Tutorial

Unit23, this is exactly what I have been looking for, except you are using Mongo and since I am a new user to GameSparks I cannot make a runtime data collection. I think this is what DestinyFaux is referring to. It would be a godsend if you could make a tutorial on this for the current state of gamesparks.

Also, if the variables you want to save and load are in your network character BP, why call the save load events in the controller than transfer them back and forth to the character BP?