Depends, if you go 3D then it is just the camera angle that changes to get the perspective.
If 2D though you need to create the illusion of 3D in the actually image with the camera pointing directly at the sprites.
Depends, if you go 3D then it is just the camera angle that changes to get the perspective.
If 2D though you need to create the illusion of 3D in the actually image with the camera pointing directly at the sprites.