Games Distribution Platform for Unreal Engine/UDK Games.

I did a bit more work on the API. I’m thinking to stick with just XML, is going to be a better option.

  • Less work load due to sticking to one data exchange method
  • Easily allows nested data such as images for each game. You can see in the image below an example of nicely nested image data.
  • Universally known and lots of tools built for parsing XML in many languages, including C++
  • Safely allows added available data without breaking applications relying on the API.