Remember its Work when
1: ABackAndForthActor Actor exist on Map (ABackAndForthActor != NULL)
2: Declare/Set the Actor on BP UPROPRTY() //Select on Map or BackAndForthActor = Cast<ABackAndForthActor>(UObject::GetClass());
Remember its Work when
1: ABackAndForthActor Actor exist on Map (ABackAndForthActor != NULL)
2: Declare/Set the Actor on BP UPROPRTY() //Select on Map or BackAndForthActor = Cast<ABackAndForthActor>(UObject::GetClass());