GameplayCue triggers Removed event only once

Hi,

I’m creating a assault rifle which on hit make target burn for some time. Everything is done using Gameplay Ability System and burning effect works as I expected so it decreases target’s health for 0.5s, so I wanted to add some visual effect using GameplayCue and here is my problem. My GameplayCue adds particle when I hit the target first time and then ends as it should. Then when I hit the target after GameplayCue will deactivate the particle, it activates it againt but never deactivates. So Removed node in HandleGameplayCue event is triggered only once. Is there any way to change it?

And sorry for my terrible english :slight_smile:

Hi, i know its too late, but i found the reason of issue with debug. I faced the same problem recently, and found out that this Gameplay Cue is still alive. So the solution is very simple, just check the value “Auto Destroy on Remove” in this GameplayCue defaults parameters, or set it directly if u are using C++.