Hi,
I’m creating a assault rifle which on hit make target burn for some time. Everything is done using Gameplay Ability System and burning effect works as I expected so it decreases target’s health for 0.5s, so I wanted to add some visual effect using GameplayCue and here is my problem. My GameplayCue adds particle when I hit the target first time and then ends as it should. Then when I hit the target after GameplayCue will deactivate the particle, it activates it againt but never deactivates. So Removed node in HandleGameplayCue event is triggered only once. Is there any way to change it?
And sorry for my terrible english