GameplayAbilities questions

Thanks Fred, that explanation clears things up a bit about when to use modifiers vs executions.

Going back through my code I realized that I had copied over a UCLASS parameter that was filtering all my attributes out of the editor (was looking at the unit test code).

Also, thanks for the disclaimer. I’m aware that things may be changing, and I have two options:

  1. Deal with changes as they come through the pipeline, and possibly rebuild things.
  2. Implement basically the same system, but be forever behind in robustness and quality.

I think for my specific case I’m better off with option 1 as it lets design start iterating now, freeing me up to work on other systems.

I sincerely appreciate you taking your time to come in here and help out with a feature that is not ready for full consumption yet.