I have some questions regarding target data and how to get that fed into the system.
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First thing I found was GameplayAbilityTargetActor classes which spawn an actor to assist with targeting. When I initially tried to use this, I found that I was never getting target data, and upon digging saw that the predefined versions all seem to expect that a PlayerController is present for the selection process. I made a new version of the radius target actor which skips the check for a player controller and runs purely on the server. Is that the approach I should be using, or are these targeting classes really expecting a player to be assisting with the targeting at all times?
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Suppose I know my target already (have AI running that handles target selection) - are there any built in mechanisms to get this data into the ability?
Thanks again,