GameplayAbilities and you

Hey everyone,
First, thanks for your answers, more and more I feel like the gameplay effect is the go-to-bridge for anything related to the ability system.

One thing I’d like to know is about the AttributeSet. These are CPP only for as far as I can tell (inheriting them in blueprint only allows you to modify the default values -if they are marked as editable in cpp-).
Can somebody tell me why and if there’s any workaround for it?

I also found that I could link a datatable to these attributes via the initstat to set stuff very easily but it only allows me to modify values, not creating new fields.

Cheers and thanks again so much! :slight_smile: