Thanks for t he follow-up. The attribute capturing is EXTREMELY interesting, and extremely useful. Again, as discussed this whole system seems to be a bit overkill since I have a very similar underlying system in the works sans the replication support, but I will definitely be checking out how they’ve done the macro-based attribute capturing and see if that’s something I can implement. Since all of my combat attributes are based on GameplayTags as of yesterday, it’ll probably be easier to set up.