I’m using Gameplay Ability System and so far everything has been more or less smooth sailing. I just found a bug though, and hopefully someone can help me here.
I have a backing attribute of “AttackDamage” for my damage effect. My strength increases and also increases my attack damage. I set a tick that updates my strength every few seconds. I can see both my strength and attack damage increase with this tick function exactly like they should.
The problem comes when I call the ability. If I activate the ability for the first time while my Attack damage is say 85, it deals 85 damage just as it should. The problem is, once the ability is activated, it hard sets that damage at 85. Basically, my attack damage continues to increase, but the ability damage stays at 85.
I enjoy playing around with this system and learning as much as I can, but finding help on the web for this system is kind of tough. Hoping someone here can help me out.