Quick question: I’m using a lot of code from ActionRPG and setup passive effects the same way they did.
How do infinite effects work on overhead?
say I have a character that regens health at a constant rate
right now I check if current health is less than max health then I trigger an ability with health regen effect. When health reaches max I turn off the effect manually by removing the tag.
alternately I could put health regen as a passive effect, always on, if health reaches max does it turn off the infinite effect? Similar to what I’m already doing by controlling it manually?