Hi!
I’m beggining to use the Gameplay Abilities modules since few days, and I’m a bit confused about the Attribute Set.
Each Attribute got a Base Value, who will define the value at initalization. They also got a Min and Max Value, but when I upgrade the current Value, (not the base one) it can go over these value, I actually need to make a clamp with PreAttributeChange.
I wonder how to get the Max Value in order to put in the PreAttributeChange clamp?
Or maybe the more ideal approach is to make an other attribute like “MaxHealth” or “MaxStamina” and use the clamp with it? If this the case, what is the use of Min Value and Max Value?