@KZJ I’m getting an assertion when applying a gameplay effect to the skill owner:
check(CurrentActorInfo); in GameplayAbility.cpp at line 1490
I’m calling AbilitySystem->InitAbilityActorInfo(this, this); on BeginPlay in my owner actor as well as AbilitySystem->RefreshAbilityActorInfo(); on PossessedBy
EDIT:
This assertion only happens when I set the ability instancing policy to Non-Instanced