GameplayAbilities and you

@KZJ I’m getting an assertion when applying a gameplay effect to the skill owner:

check(CurrentActorInfo); in GameplayAbility.cpp at line 1490

I’m calling AbilitySystem->InitAbilityActorInfo(this, this); on BeginPlay in my owner actor as well as AbilitySystem->RefreshAbilityActorInfo(); on PossessedBy

EDIT:

This assertion only happens when I set the ability instancing policy to Non-Instanced