GameplayAbilities and you

Thanks for creating this tut. I’d really like to use this system for a few different projects. Unfortunately I just started trying to follow this tut and I’m running into a few setup issues.

  1. The header file isn’t found. I added the line below to my build.cs file ad now the project compiles successfully but the IDE still gives me errors about “cannot open source file” on the headers and intellisense won’t work.
    PublicIncludePaths.AddRange(new string] { “GameplayAbilities/Source/GameplayAbilities/Public” });

  2. When I step through the character constructor CreateDefaultSubobject seems to work just fine creating the AbilitySystem component but as soon as execution gets to SetupPlayerInputComponent the AbilitySystem is NULL. I’ve followed the tut closely and I don’t think I missed anything, but any idea would be appreciated.