@Bobby_Rosehag an example about of the work around.
Create an interface
Implement the interface on the actor you want to track tags for.
Create a variable that is of type Gameplay Tag Container and pop it
into the return of the Interface function. You can add tags to this container
with the add gameplay tag function.
An example of how you can use that to run logic. just make sure you are using
a function that targets the Libary and not the Tag Asset Interface
I used to use this before switching to the asset interface. it has some limitations but I hope it helps you with your issue.