We solved a similar problem with this PR: https://github.com/EpicGames/UnrealEngine/pull/7720
bAlwaysRelevant
was false in AGameplayDebuggerCategoryReplicator
, so the replication graph didn’t replicate it to the client.
We solved a similar problem with this PR: https://github.com/EpicGames/UnrealEngine/pull/7720
bAlwaysRelevant
was false in AGameplayDebuggerCategoryReplicator
, so the replication graph didn’t replicate it to the client.