Gameplay Ability Task "Move To" with callback

I will definitely take a look at it. But a dedicated “actor move to” task that makes use of navigation would be perfect for a top down settled game. A callback is kind of essential if the move to is just a preparatory task before actually activating the ability / applying effects.

There is a move to location task but this just interpolates the position over time, effectively sliding the actor across the floor without any animation. I guess this should be used for minimal movements to slightly correct the position before triggering an ability.

I’d just like to know if things as positioning should actually be implemented inside a task or done before entering GAS at all.