Gameplay Ability System why is ActivateAbilityFromEvent Node not in c++

#why is this node only accessible in blueprints

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#and the c++ for it is not overridable

And cant be overridden in a gameplay ability

#i thought the Gameplay Ability System could be used entirely with c++

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is it meant to be in blueprints

same question here
edit - I guess coz its already an option.

UE_API virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData TriggerEventData*);