Gameplay Abilities: TryActivateAbilityByClass results error

AbilitySystem->InitAbilityActorInfo(this, this) is called in function ACharacterRoot::XAquireAbility

And function XAquireAbility is called from BeginPlay in blueprint…

and PossessedBy is overriden and when controller possesses actor with ability, AbilitySystemComponentas->RefreshAbilityActorInfo() is called.

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