To remove the dotted line you can create a class derived from “UGameViewportClient”, then you put that class in your DefaultEngine.ini, below [/Script/Engine.Engine] you must add this line “GameViewportClientClassName=/Script/YourGame.YourGameViewportClient”.
In that class you must overwrite the function
Yea just checked git history and this function never existed in UGameViewportClient.h . Did not seem proper anyway as we still want to show the cursor itself but only hide that hideous dotted focus line.
I’d like to change the dotted line to something more visible (especially for 3D UMG Widgets in VR). Anyone know if it is possible to replace the dashed line with the hover behavior of widgets, or at least make the dashed line much more visible?
I’ve got a UMG 3d widget menu working but i’m struggling to get a dynamic Inventory system working with gamepad control. It only seems to interact with the last item in the inventory.
The link is broken =/ Really excited to check out the sample project to see how you did this! Really stuck trying to figure out how to program the “continue” with the gamepad - don’t even really need to program every option to a key on the gamepad - just simply have it when I hit “any key” it goes next (for cinematic) any help would be very much appreciated
@CodeSpartan Thank you so much for posting that solution! I had budgeted myself up to a day to get this working and with your help I was able to implement the feature in under 2 hours!
Geez… I did exactly as suggested in the Blueprint of my Level, but all it does is allows the enter key to “Click” the target button… The arrow keys don’t do anything at all. Does anyone have any suggestions on what might be wrong?