Hi MAhn, I just have a doubt. How do you persist data of player controller between levels. So I have a lobby level where I am able to get certain information of the player in the lobby gamemode though options parsing. I store these information in player controller as its for indiidual player information such as playerid and their ping score. I want to retain these variables as the server takes the players to another map. Any idea on how to do this?
Also If you could give me some channel like discord where I can reach out to you, it will be really helpful.