LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UnrealGame.target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50549 -project=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping
Jamboree/JumboJoesJumpJam.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/ddawson23/OneDrive - WV Department of Education/Dawson, Devin/Skills 2025” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50549 -project=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_
5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/ddawson23/OneDrive - WV Department of Education/Dawson, Devin/Skills 2025” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.18 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\JumboJoesJumpJam.uproject
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\JumboJoesJumpJam.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2025.04.23-12.17.01.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\JumboJoesJumpJam.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2025.04.23-12.17.01.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogLiveCodingServer: Display: Registered restarted process C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe (PID: 26280, previous PID: 21948)
UATHelper: Packaging (Windows): Waited for 60.06s for output of C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, some output may be missing; we gave up.
UATHelper: Packaging (Windows): Took 72.11s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 72.13 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest…
UATHelper: Packaging (Windows): Patching bootstrap executable; C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Intermediate\Staging\JumboJoesJumpJam.exe
UATHelper: Packaging (Windows): Begin update resource ‘C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Intermediate\Staging\JumboJoesJumpJam.exe’ (0)
UATHelper: Packaging (Windows): Add resource 101, length 104 (True)
UATHelper: Packaging (Windows): Add resource 1, length 1996 (True)
UATHelper: Packaging (Windows): Add resource 2, length 2447 (True)
UATHelper: Packaging (Windows): Add resource 3, length 2535 (True)
UATHelper: Packaging (Windows): Add resource 4, length 3037 (True)
UATHelper: Packaging (Windows): Add resource 5, length 3244 (True)
UATHelper: Packaging (Windows): Add resource 6, length 3531 (True)
UATHelper: Packaging (Windows): Add resource 7, length 6931 (True)
UATHelper: Packaging (Windows): Add resource 201, length 74 (True)
UATHelper: Packaging (Windows): Add resource 202, length 104 (True)
UATHelper: Packaging (Windows): End update resource (True/0)
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Base.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseCompat.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseDeviceProfiles.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditor.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditorKeyBindings.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditorSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEngine.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseGame.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseGameUserSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseHardware.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseInput.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseInstallBundle.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseLightmass.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BasePakFileRules.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseRuntimeOptions.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseScalability.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseSourceControlSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\ConfigRedirects.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\ConsoleVariables.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\PluginBase.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Layouts\DefaultLayout.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Layouts\UE4ClassicLayout.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Category.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Editor.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\EditorTutorials.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Engine.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Keywords.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\PortableObjectExport.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\PortableObjectImport.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\PropertyNames.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\RepairData.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\ToolTips.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\WordCount.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\BaseWindowsEngine.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsEngine.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsGame.ini
UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsInput.ini
UATHelper: Packaging (Windows): Excluding config file C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Config\DefaultEditor.ini
UATHelper: Packaging (Windows): Excluding config file C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Config\DefaultEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Including config file C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Config\DefaultEngine.ini
UATHelper: Packaging (Windows): Including config file C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Config\DefaultGame.ini
UATHelper: Packaging (Windows): Including config file C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Config\DefaultInput.ini
UATHelper: Packaging (Windows): A package store manifest is required when staging to IoStore. Expected to find C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\Saved\Cooked\Windows\JumboJoesJumpJam\Metadata\packagestore.manifest. Ensure that cooking was successful.
UATHelper: Packaging (Windows): (see C:\Users\ddawson23\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 13s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 325.446472
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 325.505280, Update Interval: 350.505676
I had to retry to package, so here the new error.
And here the folder in its entirety (It may have multiple package attempts):
Log started at 4/23/2025 12:18:14 PM (2025-04-23T16:18:14Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject” -Device=Win64@GAMING-SW-10 -nocompile -nocompileuat
Found project file: C:\Users\ddawson23\Documents\Unreal Projects\Jumbo Joe’s Jumping Jamboree\JumboJoesJumpJam.uproject
Found 1 scripts to execute:
Turnkey(utf8output, WaitForUATMutex, command=VerifySdk, ReportFilename=C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/Intermediate/TurnkeyReport_1.log, log=C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/Intermediate/TurnkeyLog_1.log, project=C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject, Device=Win64@GAMING-SW-10, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Epic Games\UE_5.4
UnrealEngine ver. 5.0.0
Another instance of UAT at ‘C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll’ is running, and the -WaitForUATMutex parameter has been used. Waiting for other UAT to finish…
Initializing script modules…
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Found project C:\Program Files\Epic Games\UE_5.4\Engine\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj with no existing build record
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.19 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: DockerEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: UnsecureHttpMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.4
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.4/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.4/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=C:/Users/ddawson23/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.4
GetEnvironmentVariable uebp_FinalLogFolder=C:/Users/ddawson23/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.4
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.13.35913.81)
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=C:/Program Files/Epic Games/UE_5.4/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=C:/Program Files/Epic Games/UE_5.4
LogFolder=C:/Users/ddawson23/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.4
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2025-04-23_12.18.15
AutomationToolDll=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\ddawson23\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\ddawson23\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\ddawson23\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Cleaning up project rules folder
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating placeholder platform for target: VisionOS
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(utf8output, WaitForUATMutex, command=VerifySdk, ReportFilename=C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/Intermediate/TurnkeyReport_1.log, log=C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/Intermediate/TurnkeyLog_1.log, project=C:/Users/ddawson23/Documents/Unreal Projects/Jumbo Joe’s Jumping Jamboree/JumboJoesJumpJam.uproject, Device=Win64@GAMING-SW-10, nocompile)
BUILD SUCCESSFUL
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=0 (Success)