Game speed modification

You really were of assistance. I found some bugs and implemented another functionality when analyzing in response to your comment :slight_smile:

I think I will get the whole game speed thing to work eventually.

And do you or anybody have the solution for those float values I talked about in post #11? I can’t figure out how to make it move so slowly without more precision which is not possible, because UE4 world coordinate system is based on floats not doubles. Any ideas?

There is also a different problem that is something very frustrating. I can’t get the velocity even below 0.2, because that is considered as a value with which the engine can turn a body to sleep mode. Even when I turn the Sleep Family to SF Sensitive it zeros itself immediately when the value is below 0.15. Is there any way to tweak this or should I quit the physics stuff already?