Game module initialization

I’m trying to make custom spline component (named oriented spline component). After some search in engine code I found that I need custom ComponentVisualizer which must be registerd throught game module (I think) which already I do but my module is initialized before editor. I set initphase for my module “Default”
PostConfigInit don’t work at all

Hi Kalin,

You’ll need to make an editor module and set the loading phase to PostEngineInit and then register it though GEngine. I’ve got a wiki tutorial on doing this and creating component visualizers. Check them out:

Thanks. “PostEngineInit” do the thing.