Game-crashing error when I try to destroy certain actors

Yeah, it was because I was trying to destroy archetypes, and the pawns never got their own instances of equipment.

I guess that here there was no real reason why I had to destroy the equipment here. If it was just an archetype, and I wasn’t making instances of it, then it’s not like there was more memory being used or anything, right? But there would have been a bunch of problems that I would run into in the future with everyone actually using an archetype, so I decided to recode a bunch of things. It ended up not being so bad, and it’ll be much better in the long run for each pawn to have its own instance of the equipment. With instanced equipment, I can do equipment upgrades and customization, for example.