!velocity.Contains.NaN() seems to be the error - means a velocity became “Not a Number”
any places in your project you may divide by zero around 20-30 seconds in relating to character movement?
perhaps a steadily decreasing number finally hits 0?
!velocity.Contains.NaN() seems to be the error - means a velocity became “Not a Number”
any places in your project you may divide by zero around 20-30 seconds in relating to character movement?
perhaps a steadily decreasing number finally hits 0?