UATHelper: Packaging (Windows): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 699]
UATHelper: Packaging (Windows): FShaderMapResource_InlineCode::InitRHI is unable to create a shader: frequency=10, hash=519279342940241A16ED194E315B5CBE0459E45B.
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 699]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 699]
UATHelper: Packaging (Windows): LogWindows: Error: FShaderMapResource_InlineCode::InitRHI is unable to create a shader: frequency=10, hash=519279342940241A16ED194E315B5CBE0459E45B.
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd2878f4b7 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd2878f632 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd28794b7a UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcea122722 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcea117d4a UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcea1181ee UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd286e894c UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd286ed9e4 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcea74c0ad UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcea7435cf UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdc69ce8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 699]
PackagingResults: Error: FShaderMapResource_InlineCode::InitRHI is unable to create a shader: frequency=10, hash=519279342940241A16ED194E315B5CBE0459E45B.
PackagingResults: Error: [Callstack] 0x00007ffd2878f4b7 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffd2878f632 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffd28794b7a UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffcea122722 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffcea117d4a UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffcea1181ee UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffd286e894c UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffd286ed9e4 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffcea74c0ad UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffcea7435cf UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffdc69ce8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 94,23s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\KsiJa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+UE_5.5\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 7m 10s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(338): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Cook Failure
On my 4090, the project fails to build and gives this strange error.
I am using FSR 3 and SM5 and SM6 shaders for DirectX 12, SM5 for DirectX 11, and SM5 for Vulkan.
SM6 Vulkan does not support FSR 3 and crashes the engine (5.5) with an unclear error. I contacted support, and they said they are still working on it, so I disabled it.
Everything compiles fine in an empty project, but in my main project there is some issue, and I need help.
Hello there @DmitriyBatkovich!
Checking your log, the main issue should be here:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 699]
FShaderMapResource_InlineCode::InitRHI is unable to create a shader: frequency=10, hash=519279342940241A16ED194E315B5CBE0459E45B
This aims to the shader compiler encountering a conflict, either due corrupt or missing data. There are a few available tests here:
-
Please clear your project cache, via deleting DerivedDataCache, Saved, and Intermediate folders, then re-generate your files.
-
Test switching between DX11 and DX12 during builds.
-
Since Vulkan is having conflicts with 5.5, , try your build in 5.4 (for more stability) and 5.6 (hotfixes could have been deployed for this type of problem).
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Ensure your GPU drivers are up to date. Alternatively, refresh your install. Select the “Clean Installation” option, and pick the “Developer” drivers, as these are more stable for engine work.
- I cleared the cache multiple times, but it didn’t help.
- I switched between all build configurations, yet the problem persists. In a clean project, this issue does not occur.
- Vulkan works perfectly—even on my build, I get 144 FPS in cinematics, and with frame generation it’s 200 FPS using FSR.
- The drivers are up to date; GPU-Z reports that my graphics card supports DirectX 12_2 Ultimate and Vulkan.
AMD support said that FSR 3 does not work with Vulkan SM 6, so I disabled it—but the project still won’t build for some reason.